Posts Tagged ‘scripting’

Mud Scripting

July 17, 2010 Leave a comment

Last night I spent some time porting a modified version of my Blit Script engine into the Mud Designer engine. It will replace the previous implementation of the script engine which wasn’t fully completed and not supported by the designer.
The new script implementation already contains dynamic method invoking, dynamic property access/modification along with on-the-fly compiling. There are several examples available including one for dynamic compiling. Note that the examples include XNA only source code in them, Mud Designer specific code will be placed on the designers home page soon.