Unity 3D Thoughts

I’ve spent the last few months working on a project using the Unity 3D engine and have to say that it’s a pretty solid engine. While on any given day, I’d much rather be using the UDK tool kit, I don’t mind using Unity when I need to.

The unity community is very supportive, and the company seems geared towards helping indie game developers out with making their own video games which is a plus. The engine does not have all of the features that UDK does, like a cut-scene editor and point-and-click scripting, but for developers that are used to C# and XNA, I find the Unity is a perfect tool to help keep development costs down. The transition is not that difficult to make.

One of the things I really like with Unity, is the ability to write code, and then run it immediately. I’m not aware of any way to do that with UDK, which I believe requires you to restart the editor each time you want to compile the scripts and have them take affect.

I’m really wanting to get my current project completed, but I’m suffering from lack of 3D math knowledge, which hinders my development speed. That and building some sort of state manager, which is taking some time.

I am going to spend tonight really focusing on fixing some of the issues I have with my project, and getting a working copy uploaded to the teams SVN tonight.

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